Anxious Kids Feel Better with Immersive Game

Anxious Kids Feel Better with Immersive Game

Pediatric anxiety was a significant mental health issue even before COVID-19. According to the CDC, 7% of children in the U.S. aged 3-17 years have been diagnosed with anxiety. Citing early data from a Bristol University research study, London-based BfB Labs states...
A Wearable Device Battery Life Design Surprise

A Wearable Device Battery Life Design Surprise

When designing a wearable device, engineers must consider how long a battery will run between recharging sessions. We write about new battery technologies often, most recently covering stretchable, flexible batteries that are durable, comfortable, and convenient when...