Anxious Kids Feel Better with Immersive Game

Anxious Kids Feel Better with Immersive Game

Pediatric anxiety was a significant mental health issue even before COVID-19. According to the CDC, 7% of children in the U.S. aged 3-17 years have been diagnosed with anxiety. Citing early data from a Bristol University research study, London-based BfB Labs states...
Wearable for Campus Mental Health Self-Care [video]

Wearable for Campus Mental Health Self-Care [video]

Engineers from Texas A&M University (TAMU) are taking a proactive approach to the mental health of college students. Researchers in the Department of Industrial and Systems Engineering are developing a wearable continuous mental health monitoring and...
AI Detects Depression

AI Detects Depression

According to the World Health Organization, more than 300 million people worldwide suffer from depression. 60% of adults with mental illness do not receive any mental health services; social stigma, cost, and access to services all get in the way of receiving...
Telehealth Increases Access, Reduces Wait Time and Cost

Telehealth Increases Access, Reduces Wait Time and Cost

Telemedicine in its various forms was one of our most frequent topics on Health Tech Insider during 2018. News about related topics seem to pop up weekly: remote patient and physician access via telephone, text, video conferencing, store-and-forward, and cloud data...